Government by Acclamation
Last week Senator Joseph Lieberman's pet legislation CAMRA or the Children and Media Research Advancement Act was approved by the Senate. Normally, I'm all for federal funding of scientific research in the name of advancing knowledge, but I'm afraid that this legislation designed to pour money into the supposedly exceptionally harmful effects of video games is a just another politically motivated example of pork barrel politics, because it will benefit "parents" front groups, which are more like corporate astroturf than populist grassroots organizing, and lobbying organizations for cultural conservatives affiliated with both sides of the aisle. In particular, I'm worried that the upcoming National Summit on Video Games, Youth and Public Policy, hosted by political insiders at the National Institute for Media and the Family, which brought you the Hot Coffee scandal, is a strategy session for how to divert money that should be going to genuine media scholarship into impressive-sounding but utterly circular number crunching that seeks to prove its own conclusions.
I was particularly concerned to see that during the testimony phase academics who have done research about the benefits of participation in digital culture by the young, such James Paul Gee, Henry Jenkins, Kurt Squire, Constance Steinkuehler, and danah boyd weren't even represented.
I will grant that the fact that the APA (American Psychological Association) appeared in support of the legislation gave me pause, given that it is certainly an organization with a long history in the academy and in the public sphere of advocacy for tolerance and the social safety net. However, I would still say that aligning themselves with a ratings-oriented system is a fundamental mistake, because such systems have a history of enforcing restrictive social norms and obstructing frank cultural conversations about both heterosexuality and homosexuality, as film-maker Kirby Dick has shown -- even if the ratings board for videogames is more culturally diverse than the MPAA, as President Patricia Vance explains:
ESRB game raters are recruited from one of the most culturally diverse populations in the world – New York City. The raters are all adults and are not required to be gamers themselves; a gamer-only rating system would likely bias rating assignments as they would surely bring a different sensibility to content than the pool of raters we have always used. Typically, our raters have some experience with children, and have no ties to the entertainment software industry. They are specially trained by ESRB to rate computer and video games and work on a part-time basis, attending no more than one 2-3 hour rating session per week. The ESRB strives to recruit raters who are demographically diverse by age (must be at least 18), martial status, gender, race, education and cultural background to reflect the U.S. population overall.
Of course, I'm a feminist and a pacifist, so I don't like the cultural messages in many of these videogames, but I'd rather see legislators working on keeping guns out of the hands of children rather than keeping them away from videogame controllers.
Why should legal scholars care about this legislation? Pay attention to the especially creepy testimony of Michigan State University's Kevin Saunders, since he was arguing that videogames -- like pinball machines -- aren't covered by first amendment protections. Given that many games are used to tell complicated stories, and that some have political or aesthetic agendas outside the limited metaphor of a primitive arcade game, Saunders' claim is troubling for an electorate in which more media consumption time is taking place in the form of games. Even more important, Constitutional scholars should be very alarmed by Saunders central argument that violence could be added to the category of obscenity, so that first amendment rights could be trumped in ways that might even make coverage of the current war in Iraq subject to censorship.
Here's another important fun fact about this legislation: although there would be serious arguments against it in a country with many game-players, it passed unanimously. So I'd like to take this opportunity also to point out a disturbing trend in legislation governing digital culture in which unanimous approval takes the place of real debate. Check out this vote count on CAMRA. Otherwise worthwhile legislation that sets fines so that downloading songs is equated with downloading child pornography while also giving the DOJ unprecedented surveillance powers over citizens' online activity also passed without a single dissenting vote.
Cross-posted at Virtualpolitik
Comments
Saunders' claim about video games not being speech is groundless, and would be demolished if it were ever litigated. The violence-as-obscenity argument, however, might have some traction -- the courts are happy to ban snuff films, for example -- except for the fact that the obscenity doctrine might be taking a long-overdue curtain call in American jurisprudence. (see http://writ.news.findlaw.com/hilden/20050131.html)
It might actually be productive if Congress were to try to define certain violent media content as obscene: it might spark a public debate about sex and violence in the media and our current cultural attitude toward the first amendment. No matter what conclusion we reach in the court of public opinion, the courts are more than ever on the side of including all speech within first amendment analysis: this means that gory photos from Iraq used to political ends will pass muster, and the censors will no longer have the obscenity doctrine available as an end-run around Constitutional analysis.
Posted by: Matt Norwood
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September 19, 2006 10:00 AM
You make a legitimate point about the possible benefits of "public debate about sex and violence in the media and our current cultural attitudes about the first amendment," but my argument is that in our current environment of political discourse, in which we have unanimous votes and the judiciary is very unpopular with certain majoritarians, I'm not sure that meaningful debate can even take place, much less be won in the ways you describe.
Posted by: Liz Losh
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September 19, 2006 10:34 AM